// graphics & engine programmer
Vatsalya Yadav
I build real-time renderers, engine systems and production tools — from Vulkan path tracers and deferred pipelines to multi-viewport nDisplay rendering in Unreal Engine 5.
Live: 2D lighting from a 1D radial shadow map — move your mouse, click to change colour
01Experience
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Game Engineer @ Schell Games
Dec 2025 — PresentSuperman Experience · Burbank, CA
Unreal UI and tools, video encoding techniques and scriptable pipelines for a large-format location-based experience.
- Extending nDisplay tooling to support multiple rendering policies, and building Unreal tools for multi-viewport rendering challenges.
- Automating overnight high-resolution render jobs across multiple machines with Jenkins.
- Optimizing a super-high-resolution video rendering pipeline supporting multiple codecs.
- Running output on state-of-the-art projectors via Hive Beeboxes on client hardware.
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Graphics Programmer @ RedPill XR
Mar 2025 — Jun 2025Unannounced XR/VR tech research · Los Angeles, CA
XR/VR, Unreal and networking stack for a seamless Ready Player One-style experience.
- Worked across multiple rendering APIs to achieve low-latency video transfer from a render farm.
- Optimized client-side shaders to display content rendered on a dedicated server.
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Junior Programmer @ GodSpeed Games
Jul 2019 — Nov 2020Krystopia · Shakes on a Plane · The Innsmouth Case · Pune, India
Optimized and ported games to Nintendo Switch using Unity3D and C#.
- Optimized shaders based on metrics from Nintendo's SDK and Unity profiling tools.
- Fixed bugs and memory issues using Switch SDK crash dumps and profiler data.
- Mapped input to Joy-Cons, Pro Controllers and touch screen from mouse & keyboard.
02Projects
Rendering & engine
Shipped games & VR
03Skills
Rendering APIs
Languages
Engines
GPU & Dev Tools
Build & Automation
Math & Physics
04Education
M.S. Computer Science — Graphics Concentration
DigiPen Institute of Technology · Redmond, WA
2022 — 2024B.S. Computer Science & Engineering
Visvesvaraya Technological University · Belagavi, India
2015 — 201905Contact
Open to graphics, engine and tools roles. The fastest way to reach me is email.