// graphics & engine programmer

Vatsalya Yadav

I build real-time renderers, engine systems and production tools — from Vulkan path tracers and deferred pipelines to multi-viewport nDisplay rendering in Unreal Engine 5.

  • Pittsburgh, PA
  • MS Computer Science · Graphics, DigiPen

Live: 2D lighting from a 1D radial shadow map — move your mouse, click to change colour

01Experience

  1. Game Engineer @ Schell Games

    Dec 2025 — Present

    Superman Experience · Burbank, CA

    Unreal UI and tools, video encoding techniques and scriptable pipelines for a large-format location-based experience.

    • Extending nDisplay tooling to support multiple rendering policies, and building Unreal tools for multi-viewport rendering challenges.
    • Automating overnight high-resolution render jobs across multiple machines with Jenkins.
    • Optimizing a super-high-resolution video rendering pipeline supporting multiple codecs.
    • Running output on state-of-the-art projectors via Hive Beeboxes on client hardware.
    • Unreal Engine 5
    • nDisplay
    • Jenkins
    • Video Encoding
  2. Graphics Programmer @ RedPill XR

    Mar 2025 — Jun 2025

    Unannounced XR/VR tech research · Los Angeles, CA

    XR/VR, Unreal and networking stack for a seamless Ready Player One-style experience.

    • Worked across multiple rendering APIs to achieve low-latency video transfer from a render farm.
    • Optimized client-side shaders to display content rendered on a dedicated server.
    • XR / VR
    • Unreal
    • Shaders
    • Networking
  3. Junior Programmer @ GodSpeed Games

    Jul 2019 — Nov 2020

    Krystopia · Shakes on a Plane · The Innsmouth Case · Pune, India

    Optimized and ported games to Nintendo Switch using Unity3D and C#.

    • Optimized shaders based on metrics from Nintendo's SDK and Unity profiling tools.
    • Fixed bugs and memory issues using Switch SDK crash dumps and profiler data.
    • Mapped input to Joy-Cons, Pro Controllers and touch screen from mouse & keyboard.
    • Unity3D
    • C#
    • Nintendo Switch
    • Profiling

02Projects

Rendering & engine

Shipped games & VR

03Skills

Rendering APIs

  • Vulkan
  • DirectX 11 / 12
  • OpenGL / ES
  • Metal 3

Languages

  • C / C++
  • C#
  • Lua
  • Python

Engines

  • Unreal Engine 5
  • Unity3D
  • Cocos2d-x

GPU & Dev Tools

  • RenderDoc
  • Nsight
  • Visual Studio
  • Xcode
  • Rider
  • Git

Build & Automation

  • CMake
  • Premake
  • GitHub CI/CD
  • Jenkins
  • Jira

Math & Physics

  • 3D Math
  • Quaternions
  • Spline Curves
  • Newtonian Dynamics

04Education

M.S. Computer Science — Graphics Concentration

DigiPen Institute of Technology · Redmond, WA

2022 — 2024

B.S. Computer Science & Engineering

Visvesvaraya Technological University · Belagavi, India

2015 — 2019

05Contact

Open to graphics, engine and tools roles. The fastest way to reach me is email.